Map Name: command tutorial (role) (cash) (kmhtop) (gear) (fuel) (dmg)
Map Type:0
Holo Sign:0.0, 0.0, 0.0*
Camera Pos:427.78, 7.14, 20.34:358.08, 34.19, 359.91
Max Vehicle Count: 16
Fuel Consume Rate: 2
Delete Idle Vehicle: -1
Health Regeneration: false
Hide Names: false
Allow Respawn: true
Voice-Chat: enabled
Vote For Role: disabled
Role-play: disabled
Approve On Register: false
Roles List:[TAXI],[WORKER],[BUILDER],[DOCTOR],[MECHANIC],[POLICE],[ADMIN],
Pipe_Rusty_Editor:444,74,8,51,31,75:77,00,270,00,175,00:0,30,1,20,1,30:color{1,00,1,00,1,00} material{Metal_Rusted_Tile,0,01}
Square_Plank_Editor:434,81,0,00,32,88:270,00,0,00,0,00:0,70,0,70,0,70:
Npc_Ped2_Editor:440,49,0,00,38,14:7,00,182,00,0,00:1,00,1,00,1,00:animation{Idle}
Chair_Wooden_Editor:442,07,0,00,32,11:0,00,180,00,0,00:1,00,1,00,1,00:
Car_Wreck_Editor:447,20,2,20,26,02:30,00,12,00,343,00:1,00,1,00,1,00:color{1,00,1,00,1,00}
Car_Dummy_Volkswagen_Editor:442,83,1,64,17,62:0,00,0,00,0,00:1,00,1,00,1,00:color{0,80,0,80,0,80}
Car_Wreck_Editor:447,36,0,00,25,15:355,00,128,00,352,00:1,00,1,00,1,00:color{1,00,1,00,1,00}
Car_Wreck_Editor:438,00,0,00,0,00:8,00,0,00,0,00:1,00,0,00,0,00:color{1,00,0,00,0,00}
Car_Wreck_Editor:438,00,0,00,60,00:0,00,0,00,0,00:1,00,0,00,0,00:color{1,00,0,00,0,00}
Car_Wreck_Editor:473,00,0,00,33,00:0,00,0,00,0,00:1,00,0,00,0,00:color{1,00,0,00,0,00}
Car_Wreck_Editor:491,00,0,00,63,00:0,00,0,00,0,00:1,00,0,00,0,00:color{0,00,0,00,21,00}
Car_Wreck_Editor:483,00,0,00,10,00:0,00,0,00,0,00:1,00,0,00,0,00:color{1,00,0,00,0,00}
Road_Editor:571,00,0,00,48,00:0,00,0,00,0,00:1,00,0,00,0,00:
Road_Editor:456,00,0,00,86,00:0,00,0,00,0,00:1,00,0,00,0,00:
Building_Shop1_Editor:541,00,0,00,7,00:0,00,0,00,0,00:1,00,0,00,0,00:
Building_Shop_Close3_Editor:512,00,0,00,81,00:0,00,0,00,0,00:1,00,0,00,0,00:
Building17_Editor:455,00,0,00,66,00:0,00,0,00,0,00:1,00,0,00,0,00:
Building15_Editor:447,00,0,00,54,00:0,00,0,00,0,00:1,00,0,00,0,00:
Building6_Editor:498,00,0,00,71,00:0,00,0,00,0,00:1,00,0,00,0,00:
Building1_Editor:541,00,0,00,46,00:0,00,0,00,0,00:1,00,0,00,0,00:
Block_Scalable_Editor:-2000,00,0,00,0,00:0,00,0,00,0,00:150,00,0,00,0,00:color{65,00,0,00,0,00}
Block_Scalable_Editor:-4200,00,0,00,0,00:0,00,0,00,0,00:150,00,0,00,0,00:color{89,00,0,00,0,00}
Trigger_Box_Editor:-4200,00,0,00,0,00:0,00,0,00,0,00:300,00,0,00,0,00:mode{enter}|vehicle{repair}|chat{repaired your car!}| draw{wrench}|cooldown{5}
Block_Scalable_Editor:-4200,00,0,00,0,00:0,00,0,00,0,00:150,00,0,00,0,00:color{89,00,0,00,0,00}
Trigger_Box_Editor:0,00,0,00,0,00:0,00,0,00,0,00:300,00,0,00,0,00:mode{enter}|ifcondition{inventory;door=key}|sound{Notif1*1*1000}|transform{0.2,-0.4,-29*0.2,-5.1,-29.7*3}|draw{halo}|deactivate{0.1}
Trigger_Box_Editor:0,00,0,00,0,00:0,00,0,00,0,00:300,00,0,00,0,00:mode{enter}|inventory{add*door*key}|chat{got the key!}| draw{key}|deactivate{0.1}
Block_Scalable_Editor:0,00,0,00,0,00:0,00,0,00,0,00:150,00,0,00,0,00:color{89,00,0,00,0,00}
Metal_Railing_Editor:20,00,0,00,0,00:0,00,0,00,0,00:40,00,0,00,0,00:color{87,00,0,00,0,00}
Block_Scalable_Editor:30,00,0,00,0,00:0,00,0,00,0,00:260,00,0,00,0,00:color{50,00,0,00,0,00}
Block_Scalable_Editor:-144,00,99,00,0,00:357,00,79,00,5,00:100,00,0,00,0,00:color{50,00,0,00,0,00}
Block_Scalable_Editor:190,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:color{50,00,0,00,0,00}
Door_Editor:-124,99,0,00,-29,99:331,13,52,68,9,93:120,00,0,00,0,00:color{100,00,0,00,0,00}
Trigger_Box_Editor:500,00,0,00,0,00:0,00,0,00,0,00:300,00,0,00,0,00:mode{enter}|ifcondition{inventory;house=myhouse}|chat{welcome to the house!}|sound{Notif1*1*1000}|cooldown{2}|draw{halo}
Block_Scalable_Editor:500,00,0,00,0,00:0,00,0,00,0,00:150,00,0,00,0,00:color{89,00,0,00,0,00}
Trigger_Box_Editor:500,00,0,00,0,00:0,00,0,00,0,00:300,00,0,00,0,00:mode{enter}|inventory{add*house*mysechouse}|chat{got the second house!}| draw{house2}|deactivate{0.1}
Blackboard_Editor:500,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:inventory||inventory{add*item*value}|inventory{del*item*value}||enable RP mode to save®
Trigger_Box_Editor:-13800,00,0,00,0,00:0,00,0,00,0,00:300,00,0,00,0,00:mode{loop}|lookat{-137,0,-8*0,0,0*3*0,0,0*1,0,1*true}
Chair_Wooden_Editor:-13800,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:
Sofa_Chunk_Editor:1600,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:color{100,00,0,00,0,00}
Trigger_Box_Editor:-2000,00,0,00,0,00:0,00,0,00,0,00:300,00,0,00,0,00:mode{enter}|interactionmenu{mainmenu}|draw{halo3}
Blackboard_Editor:-2000,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:- how to save my money?||- you can enable Roleplay mode through interaction-menu to save your data.||double tap on your character|®®
Block_Scalable_Editor:-5500,00,0,00,0,00:0,00,0,00,0,00:1000,00,0,00,0,00:color{73,00,0,00,0,00}
Block_Scalable_Editor:-1000,00,0,00,0,00:0,00,0,00,0,00:150,00,0,00,0,00:color{65,00,0,00,0,00}
Trigger_Box_Editor:-2000,00,0,00,0,00:0,00,0,00,0,00:300,00,0,00,0,00:mode{enter}|inventory{add*cash*+125}|tip{you got +$125}|draw{dollar}|cooldown{2}
Blackboard_Editor:-2000,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:Get $125®®
Trigger_Box_Editor:-2000,00,0,00,0,00:0,00,0,00,0,00:300,00,0,00,0,00:mode{enter}|ifcondition{inventory;cash>124}|inventory{add*cash*-125}|draw{weapon2}|weapon{2}|weapon{refill*2}|tip{-$125}
Blackboard_Editor:-2000,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:you need $125|to get it®®
Block_Scalable_Editor:-2000,00,0,00,0,00:0,00,0,00,0,00:150,00,0,00,0,00:color{65,00,0,00,0,00}
Trigger_Box_Editor:-1000,00,0,00,0,00:0,00,0,00,0,00:300,00,0,00,0,00:mode{enter}|player{role*police}|chat{you got the police role!}|draw{halo2}
Blackboard_Editor:-1000,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:select the police role®®
Block_Scalable_Editor:-13000,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:color{100,00,0,00,0,00} material{Brick_Large_Blocks,15,00}
Trigger_Box_Editor:-13000,00,0,00,0,00:0,00,0,00,0,00:300,00,0,00,0,00:mode{loop}|scale{-130,0,-65*1,5,1*1*true}
Blackboard_Editor:-10060,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:With planar_decals you can add extra layer of detail®®
Decal_Planar_Editor:-10060,00,0,00,0,00:0,00,0,00,0,00:3040,00,0,00,0,00:color{100,00,0,00,0,00} material{Bottom_dirt_decal,7,00}
Decal_Planar_Editor:-10060,00,0,00,0,00:0,00,0,00,0,00:910,00,0,00,0,00:color{100,00,0,00,0,00} material{damage_concrete_decal,8,00}
Trigger_Box_Editor:-11700,00,0,00,0,00:0,00,0,00,0,00:300,00,0,00,0,00:mode{enter}|transform{-114,2.8,-53*-117,2.8,-53*999999*false*0*true}
Trigger_Box_Editor:-11700,00,0,00,0,00:0,00,0,00,0,00:300,00,0,00,0,00:mode{enter}|transform{-117,2.8,-53*-114,2.8,-53*999999*false*0*true}
Trigger_Box_Editor:-11400,00,0,00,0,00:0,00,0,00,0,00:300,00,0,00,0,00:mode{enter}|transform{-114,-600,-53*-114,2.8,-53*999999*false*0*true}
Trigger_Box_Editor:-11700,00,0,00,0,00:0,00,0,00,0,00:310,00,0,00,0,00:mode{onclick}|calltriggerbox{-114,14,-53}|calltriggerbox{-117,14,-53}|tip{Lights On}|calltriggerbox{-107,14,-52}|calltriggerbox{-107,14,-61}
Trigger_Box_Editor:-11400,00,0,00,0,00:0,00,0,00,0,00:300,00,0,00,0,00:mode{enter}|transform{-114,2.8,-53*-114,-600,-53*999999*false*0*true}
Trigger_Box_Editor:-10700,00,0,00,0,00:0,00,0,00,0,00:300,00,0,00,0,00:mode{enter}|transform{-107,-600,-61*-107,5.9,-61*999999*false*0*true}
Trigger_Box_Editor:-10700,00,0,00,0,00:0,00,0,00,0,00:300,00,0,00,0,00:mode{enter}|transform{-107,6,-61*-107,-600,-61*999999*false*0*true}
UI_Scalable_Editor:-11250,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:Mode{onclick}||TURN ON/OFF®®
Trigger_Box_Editor:6500,00,0,00,0,00:0,00,0,00,0,00:200,00,0,00,0,00:mode{stay}|sound{FatSaw*1*100*true*false*3}
Block_Scalable_Editor:6500,00,0,00,0,00:0,00,0,00,0,00:300,00,0,00,0,00:color{78,00,0,00,0,00}
Block_Scalable_Editor:6500,00,0,00,0,00:0,00,0,00,0,00:300,00,0,00,0,00:color{94,00,0,00,0,00}
Block_Scalable_Editor:6500,00,0,00,0,00:0,00,0,00,0,00:300,00,0,00,0,00:color{78,00,0,00,0,00}
Trigger_Box_Editor:6500,00,0,00,0,00:0,00,0,00,0,00:200,00,0,00,0,00:mode{stay}|sound{FatSaw*1*100*true*false*7}
Trigger_Box_Editor:6500,00,0,00,0,00:0,00,0,00,0,00:200,00,0,00,0,00:mode{stay}|sound{FatSaw*1*100*true*false*5}
Block_Scalable_Editor:-7120,00,0,00,0,00:40,00,0,00,0,00:190,00,0,00,0,00:color{30,00,0,00,0,00}
Block_Scalable_Editor:-7170,00,0,00,0,00:0,00,0,00,0,00:90,00,0,00,0,00:color{49,00,0,00,0,00}
Trigger_Box_Editor:-7840,00,0,00,0,00:0,00,0,00,0,00:80,00,0,00,0,00:mode{enter}|npcanimation{Working On Device*0.5*true}
Trigger_Box_Editor:-7300,00,0,00,0,00:0,00,0,00,0,00:300,00,0,00,0,00:mode{enter}|npcanimation{Walk*0.4*true}|npcrotation{0,275,0}
Radio_Editor:-10280,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:
Trigger_Box_Editor:-10900,00,0,00,0,00:0,00,0,00,0,00:300,00,0,00,0,00:mode{loop}|effect{reverbzone*30*Bathroom}
Trigger_Box_Editor:-7960,00,0,00,0,00:0,00,0,00,0,00:300,00,0,00,0,00:mode{stay}|sound{ElevatorMusic*1*50*false}|draw{halo}
Trigger_Box_Editor:-11520,00,0,00,0,00:0,00,0,00,0,00:300,00,0,00,0,00:mode{enter}|effect{steam}|tip{Steam created}|draw{halo3}
Tile_Wood_Editor:-11480,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:
Blackboard_Editor:-11500,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:make|steam®®
Trigger_Box_Editor:-10550,00,0,00,0,00:0,00,0,00,0,00:700,00,0,00,0,00:mode{exit}|gravity{0,-9.81,0}|tip{Gravity restarted.}|deactivate{}
Trigger_Box_Editor:-10550,00,0,00,0,00:0,00,0,00,0,00:300,00,0,00,0,00:mode{enter}|gravity{0,1,0}|tip{Gravity decreased.}|draw{magic_smoke}|deactivate{}
Blackboard_Editor:-10500,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:change gravity®®
Blackboard_Editor:-9550,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:sets respawn time to 2 seconds||min 2 secs|max 1 hour|1 hour equals 3600 secs®®
Trigger_Box_Editor:-9550,00,0,00,0,00:0,00,0,00,0,00:300,00,0,00,0,00:mode{enter}|draw{halo}|player{respawntimer*2}|tip{reSpawn Timer Set To 2 secs}|deactivate{}
Blackboard_Editor:-7830,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:avoid using loop|as much as you can||because some codes get executed 60 times per second®®
Trigger_Box_Editor:340,00,0,00,0,00:0,00,0,00,0,00:300,00,0,00,0,00:mode{enter}|tip{فارسي و عربي}|draw{halo}
Blackboard_Editor:320,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:Farsi|&|Arabic®®
Trigger_Box_Editor:-16050,00,0,00,0,00:0,00,0,00,0,00:300,00,0,00,0,00:mode{enter}|outro{tutorial complete*}|sound{CinematicMusic*1*1000}|draw{halo1}|deactivate{}
Blackboard_Editor:-15440,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:exits the game with an custom outro®®
Square_Plank_Editor:-15000,00,0,00,0,00:0,00,0,00,0,00:70,00,0,00,0,00:
Trigger_Box_Editor:-15030,00,0,00,0,00:0,00,0,00,0,00:300,00,0,00,0,00:mode{enter}|spawn{Fire_*-150,0.2,-20*0,0,0}|draw{halo}|tip{Fire Spawned}|sound{Notif3*1*50}
Blackboard_Editor:-15040,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:if object not spawning try to write the full name||you can't spawn Fire|you can spawn Fire_®®
Blackboard_Editor:-3570,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:order of the commands doesn't matter|except||ifcondition{}|deactivate{}||always execute multiple commands in a single trigger-box||avoid using multiple trigger-box for performance®®
Blackboard_Editor:-6790,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:summon cars with more details||/summon zupra;x,y,z;x,y,z;color{r,g,b}extra{siren*off}||/summon carName;Position;Rotation;Command®®
Blackboard_Editor:-8800,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:requires internet connection||you can download or stream music||sound{link.mp3*vol*radius}|®®
Blackboard_Editor:2890,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:list of stock sounds;||~~Music~~|Beyond|Fall|OminousWind|TheWasteland|WelcomeToChaos|ElevatorMusic|CinematicMusic|DeadWalking|MedievalWitcher|MorganaMirage|Mysterious|Mysterious1|Orchestral|SpyMusic|TheChase||~~Effects-- you can put link on the blackboard and stream image/video|Cheer|MechanicalMovement1-2|GarageDoor|TimeStop|Fart|Horror1-5|Meme1-17|Night|Notif1-5|People|PoliceRadio|Siren|WhiteNoise||~~Instruments~~|PianoC5|BassAnalog|FatSaw|Kick|Kick808|Snare|Snare808|Hat|Hat808|Crash808|Crash909|Clap|Clap808|ClapPap®®
Blocker_Editor:2910,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:
Blocker_Editor:2910,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:
Blackboard_Editor:3390,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:Fonts|type <font="fontName">||~~Fonts~~|"Pricedown"|"Crayon"|"Pacifico"|"Murderer"®®
Blackboard_Editor:3050,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:Emoji||type <sprite="Discord" index=0-15>|or type <sprite=0-15>|®®
Blackboard_Editor:-9470,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:send chat through trigger box®®
Trigger_Box_Editor:-8360,00,0,00,0,00:0,00,0,00,0,00:600,00,0,00,0,00:mode{enter}|effect{fog*1}|tip{Fog decreased.}
Trigger_Box_Editor:-7480,00,0,00,0,00:0,00,0,00,0,00:700,00,0,00,0,00:mode{enter}|effect{fog*5}|tip{Fog increased.}
Tile_Wood_Editor:-8370,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:
Tile_Wood_Editor:-7490,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:
Blackboard_Editor:-7970,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:make fog®®
Npc_Soldier_Editor:-7280,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:animation{Working On Device}
Npc_Ped2_Editor:-8010,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:animation{Pain}
Trigger_Box_Editor:-7500,00,0,00,0,00:0,00,0,00,0,00:200,00,0,00,0,00:mode{loop}|sound{PoliceRadio*0.5*25}
Trigger_Box_Editor:-6500,00,0,00,0,00:0,00,0,00,0,00:700,00,0,00,0,00:mode{enter}| tip{nice car ;P}| sound{Notif5*0.5*1000}| deactivate{}
Blackboard_Editor:-5500,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:You can't hold weapon in this area ®®
Trigger_Box_Editor:-5500,00,0,00,0,00:0,00,0,00,0,00:1010,00,0,00,0,00:mode{stay}| weapon{0}
Metal_Floor_Editor:1950,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:
Spinning_Cube_Editor:1800,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:
Trigger_Box_Editor:1600,00,0,00,0,00:0,00,0,00,0,00:300,00,0,00,0,00:mode{enter}| player{invincible*false}| tip{you're not invincible anymore ;-(}
Blackboard_Editor:1800,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:invincible|on/off®®
Trigger_Box_Editor:2000,00,0,00,0,00:0,00,0,00,0,00:300,00,0,00,0,00:mode{enter}| player{invincible*true}| tip{you're invincible.}
Sofa_Chunk_Editor:2000,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:color{100,00,0,00,0,00}
Road_Barrier_Editor:3270,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:
Square_Plank_Editor:-3500,00,0,00,0,00:0,00,0,00,0,00:70,00,0,00,0,00:
Square_Plank_Editor:-3000,00,0,00,0,00:0,00,0,00,0,00:70,00,0,00,0,00:
Square_Plank_Editor:-2030,00,0,00,0,00:0,00,0,00,0,00:70,00,0,00,0,00:
Square_Plank_Editor:-1520,00,0,00,0,00:0,00,0,00,0,00:70,00,0,00,0,00:
Square_Plank_Editor:-1010,00,0,00,0,00:0,00,0,00,0,00:70,00,0,00,0,00:
Square_Plank_Editor:-500,00,0,00,0,00:0,00,0,00,0,00:70,00,0,00,0,00:
Trigger_Box_Editor:-3500,00,0,00,0,00:0,00,0,00,0,00:300,00,0,00,0,00:mode{enter}|draw{health}|player{heal*100}|deactivate{}
Blackboard_Editor:-3500,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:heal player and then deactivate®®
Blackboard_Big_Editor:2900,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:mode{enter} //when you touch the box (command will get executed once)®|mode{exit} //when you exit the box (once)®|mode{stay} //when you touch the box (every frame)®|mode{loop} //all the time (every frame)®|mode{solid} //when you shoot the box®|mode{onclick} //when you click the box®|®|player{trap} //trap player/car in the box boundaries®|player{damage*0-100} //damage the player in the box boundaries®|player{heal*0-100} //heal the player in the box boundaries®|player{invincible*true/false} //make player invincible (except from bullets)®|player{respawn} //respawn player®|player{respawntimer*time} //change respawn time®|player{nophone} //doesn't let player to access phone®|player{cammode*0/1/2/3} //change camera mode 0/1/2 TPP 3 FPP®|player{race} //starts race if on vehicle®|player{race*foot} //starts race if on foot®|player{emote*name} //play the emote®|player{team*red/blue/free/custom} //set player team®|player{role*rolename} //set player role®|player{mask*0-14} //change player mask®|®|vehicle{paint*r,g,b} //set the vehicle color (RGB = Red Green Blue)®|vehicle{damage*0-1000} //set the vehicle damage (use +/- to add/subtract damage e.g. damage*+50)®|vehicle{fuel*0-1000} //set the vehicle fuel (use +/- to add/subtract fuel e.g. fuel*+50)®|vehicle{alwaysdrift*true/false} //set the vehicle mode to always drift®|vehicle{arcadedriving*true/false} //set vehicle driving mode (default true)|vehicle{downforce*0-100} //set vehicle downwards gravity force on each wheel®|vehicle{headlights*on/off} //turn the vehicle lights on/off®|vehicle{lock*true/false} //lock vehicle®|vehicle{alarm*time} //turn on alarm®|vehicle{repair} //repair the vehicle®|®|inventory{add*item*value} //add item to inventory®|inventory{del*item} //delete item from inventory®|inventory{del*item*value} //delete item's value from inventory®|inventory{add*water*+1} //example®|inventory{add/del*house*cool_house} //example®|®|npckill{} //kills the npc®|npcanimation{animName} //play npc animation®|npcanimation{animName*0.5*true/false} //play npc animation with transition speed and should effect npc position®|npcposition{x,y,z} //teleport npc®|npcrotation{x,y,z} //rotate npc®|®|teleport{x,y,z} //teleport to the coordinates®|teleport{x,y,z*delay} //teleport to the coordinates after amount of time®|teleport{x,y,z*delay*true} //teleport to the coordinates after amount of time instantly (without screen fade in/out)®|®|effect{reverbzone*radius*preset} //define reverb on certain areas (Bathroom - Cave - Hangar - Underwater etc..)®|effect{camerashake*0-1} //shake the camera, 0 min 1 max shake ®|effect{flash} //flash/blink screen (only works on enter or exit mode)®|effect{slowmo*timer} //slow down time for the given time duration®|effect{lookat*x,y,z*timer} //look at the car from the given position and duration®|effect{fog*multiply} //multiply fog®|effect{fog*multiply*r,g,b} //change fog color®|effect{skycolor*r,g,b} //change sky color (affects ambient color)®|effect{steam} //creates steam (gets effected by gravity pull)®|effect{steam_small} //creates smaller steam (gets effected by gravity pull)®|effect{drunk} //player gets drunk for 2 mins®|effect{drunk*timer} //player gets drunk for amount of given time®|®|camsequence{sequence1*sequence2..} //teleports & rotates camera on each sequence®|camsequence{time;pos;rot*time;pos;rot..} //example®|camtranslate{time;pos;rot*time;pos;rot..} //moves & rotates camera over time on each sequence®|®|weapon{refill} //refill all the weapons®|weapon{refill*1/2/3/4} //refill selected weapon®|weapon{empty} //empty all the weapons®|weapon{empty*1/2/3/4} //empty selected weapon®|weapon{0/1/2/3/4} //select/lock the weapon (0 fist 1 pistol 2 rifle 3 sniper 4 shotgun)®|®|®|interactionmenu{allow/block/value} //block access or open up interaction menu®|values >> mainmenu, actions, inventory, accessories®| personalvehicle, requestvehicle, vehicledoors, vehiclestatus, serveroptions, roleselect®| ®
StreetLight_Editor:3070,00,0,00,0,00:0,00,0,00,0,00:10010,00,0,00,0,00:color{34,00,0,00,0,00}
Blackboard_Editor:-800,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:if you leave the red area, you will die®®
Trigger_Box_Editor:-900,00,0,00,0,00:0,00,0,00,0,00:990,00,0,00,0,00:mode{exit}| player{damage*100}
Trigger_Box_Editor:-1480,00,0,00,0,00:0,00,0,00,0,00:300,00,0,00,0,00:mode{enter}| draw{weapon3}| weapon{3}
Trigger_Box_Editor:-6330,00,0,00,0,00:0,00,0,00,0,00:700,00,0,00,0,00:mode{enter}| weather{clear}| tip{Weather cleared.}
Tile_Marble_Editor:-6320,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:
Blackboard_Editor:-5900,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:make rain®®
Tile_Marble_Editor:-5410,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:
Blackboard_Editor:-2170,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:trap the player for 10 seconds®®
Blackboard_Editor:260,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:flash the screen and display a text message®®
Tile_Marble_Editor:300,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:
Tile_Marble_Editor:-2200,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:
Trigger_Box_Editor:330,00,0,00,0,00:0,00,0,00,0,00:700,00,0,00,0,00:mode{enter}|effect{flash}|tip{did i say flash?}
Trigger_Box_Editor:-2190,00,0,00,0,00:0,00,0,00,0,00:800,00,0,00,0,00:mode{stay}|player{trap}|deactivate{10}
Trigger_Box_Editor:2010,00,0,00,0,00:0,00,0,00,0,00:1700,00,0,00,0,00:mode{stay}| effect{lookat*33,10,5*1}
Trigger_Box_Editor:-3500,00,0,00,0,00:0,00,0,00,0,00:700,00,0,00,0,00:mode{enter}| time{day}
Tile_Wood_Editor:-3510,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:
Tile_Wood_Editor:-4400,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:
Trigger_Box_Editor:-4390,00,0,00,0,00:0,00,0,00,0,00:600,00,0,00,0,00:mode{enter}| time{night}
Trigger_Box_Editor:-5450,00,0,00,0,00:0,00,0,00,0,00:700,00,0,00,0,00:mode{enter}|weather{rain}|tip{starting rain.}
Blackboard_Editor:-3950,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:time machine®®
Trigger_Box_Editor:-1000,00,0,00,0,00:0,00,0,00,0,00:300,00,0,00,0,00:mode{enter}| draw{weapon2}| weapon{2}
Trigger_Box_Editor:-500,00,0,00,0,00:0,00,0,00,0,00:300,00,0,00,0,00:mode{enter}| draw{weapon1}| weapon{1}
Trigger_Box_Editor:-2010,00,0,00,0,00:0,00,0,00,0,00:300,00,0,00,0,00:mode{enter}| draw{weapon4}| weapon{4}
Metal_Floor_Editor:1950,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:
Blackboard_Editor:2000,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:look at the player from a specific position|®®
Trigger_Box_Editor:-3000,00,0,00,0,00:0,00,0,00,0,00:300,00,0,00,0,00:mode{enter}|draw{weapon6}|weapon{6}|weapon{refill*6}|deactivate{}
Blackboard_Editor:-1200,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:select weapon®®
Blackboard_Editor:-3000,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:selects weapon, refills ammo and then deactivates deactivate{} means do it only once®®
Trigger_Box_Editor:-15930,00,0,00,0,00:0,00,0,00,0,00:300,00,0,00,0,00:mode{enter}|teleport{0,0,0*0*true}|tip{Teleported.}|draw{halo3}
Blackboard_Editor:-15450,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:teleports you back instantly®®
Blackboard_Editor:3800,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:look at the player but slow motion®®
Trigger_Box_Editor:3790,00,0,00,0,00:0,00,0,00,0,00:1600,00,0,00,0,00:mode{stay}| effect{lookat*45,10,5*1}| effect{slowmo*1}
Metal_Floor_Editor:3790,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:
Blackboard_Editor:3570,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:Size||type <size=0-999>®®
Blackboard_Editor:3570,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:Alignment|Left align type <align=left>|Right align type <align=right>®®
Blackboard_Editor:3420,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:Alpha|type <alpha=#FF>||Echo Echo Echo Echo®®
Blackboard_Editor:-6440,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:your cars will get saved.||you can add more cars to the editor with| /summon zupra|and get siren with|/siren|type in the chat®®
Blackboard_Editor:-7750,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:you can play sound effect/music||sound{name*vol*radius}|if you set the mode to loop it will play all the time||you can override loop| sound{name*vol*radius*true/false}®®
Trigger_Box_Editor:-9500,00,0,00,0,00:0,00,0,00,0,00:300,00,0,00,0,00:mode{enter}| chat{i can also trigger cheat codes ;p}| draw{halo2}|sound{Notif5*0.5*30}
Trigger_Box_Editor:-8080,00,0,00,0,00:0,00,0,00,0,00:300,00,0,00,0,00:mode{enter}| tip{you; Ono, officer what happened??*officer; i have no idea bruh let me call the cops..*you; O.o}|sound{Notif2*1*20}
Road_Barrier_Editor:2900,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:
Blackboard_Editor:3080,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:Color| type <color=red/green/blue> your text color>|||®®
Barrel_Editor:-10340,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:
Trigger_Box_Editor:-10350,00,0,00,0,00:0,00,0,00,0,00:300,00,0,00,0,00:mode{enter}|transform{-103,0,-17*-103,0,-30*2}|draw{halo3}
Blackboard_Editor:-10320,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:move object from|A to B||transform{xyz*xyz*speed}®®
Blocker_Editor:-10330,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:
Blocker_Editor:-10360,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:
Blackboard_Editor:-11750,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:Make Elevator Using|PingPong||transform{xyz*xyz*speed*true}®®
Trigger_Box_Editor:-11750,00,0,00,0,00:0,00,0,00,0,00:300,00,0,00,0,00:mode{enter}|transform{-117,0,-17*-117,5,-17*0.1*true}|draw{halo3}|deactivate{}
Tile_Marble_Editor:-11750,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:
Road_Barrier_Editor:-12490,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:
Road_Barrier_Editor:-13490,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:
Trigger_Box_Editor:-12500,00,0,00,0,00:0,00,0,00,0,00:300,00,0,00,0,00:mode{loop}|transform{-125,0,-25*-135,0,-25*0.5*true}
Trigger_Box_Editor:-13490,00,0,00,0,00:0,00,0,00,0,00:300,00,0,00,0,00:mode{loop}|transform{-135,0,-30*-125,0,-30*0.5*true}
Blackboard_Editor:-12990,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:or targets||no need to stick trigger-box to the object||just write the closest postion of the target and the trigger-box will find a closest object near it||transform{target*toPosition*speed}|®®
Trigger_Box_Editor:-14490,00,0,00,0,00:0,00,0,00,0,00:300,00,0,00,0,00:mode{enter}|spawn{Barrel*-145,0,-20*0,0,0}|draw{halo}|tip{barrel spawNed}|sound{Notif3*1*50}
Blackboard_Editor:-14490,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:spawn object at position||spawn{name*pos*rot}®®
Blackboard_Editor:-6870,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:never type function names in a message type||no = tip{tip spawn teleport} ||yes = tip{Tip Spawn Teleport}||change them with uppercase®®
Blackboard_Editor:-8800,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:requires internet connection||you can download image and video on blackboard just write the link http;\\ww.link.mp4/.mp3®®
Blackboard_Editor:3260,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:Fonts and Emojis sometimes cause error||stops world from loading®®
Tile_Wood_Editor:-10540,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:
Tile_Wood_Editor:-9550,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:
Square_Plank_Editor:-14490,00,0,00,0,00:0,00,0,00,0,00:70,00,0,00,0,00:
Blackboard_Editor:-6600,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:summon a orange police car with siren®
Trigger_Box_Editor:-6630,00,0,00,0,00:0,00,0,00,0,00:300,00,0,00,0,00:mode{enter}|spawn{king*-66,1,-55*0,90,0*color(1,0.2,0)*extra(siren)}|draw{halo1}|deactivate{}
Blackboard_Editor:-12510,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:only first person view®®
Container_Red_Editor:-12590,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:
Trigger_Box_Editor:-12500,00,0,00,0,00:0,00,0,00,0,00:600,00,0,00,0,00:mode{stay}|player{cammode*3}
Blackboard_Editor:-13490,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:no cellphone®®
Trigger_Box_Editor:-13520,00,0,00,0,00:0,00,0,00,0,00:600,00,0,00,0,00:mode{stay}|player{nophone}
Container_Red_Editor:-13610,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:
Blackboard_Editor:-10990,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:move object from|A to B||but moves back if you leave||mode{stay}|®®
Trigger_Box_Editor:-11010,00,0,00,0,00:0,00,0,00,0,00:300,00,0,00,0,00:mode{stay}|transform{-110,0,-19*-110,0,-30*2}|draw{halo3}
Blocker_Editor:-11000,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:
Blocker_Editor:-11000,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:
Barrel_Editor:-11000,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:
Blackboard_Editor:-7980,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:stop sound when leave||mode{stay}|®®
Door_Garage1_Editor:-10690,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:
Metal_Floor_Editor:-10720,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:
Trigger_Box_Editor:-10730,00,0,00,0,00:0,00,0,00,0,00:1700,00,0,00,0,00:mode{stay}|transform{-107,5,-45*-107,5.5,-47*0.5}|rotate{-107,5,-45*-90,0,0*14}|sound{MechanicalMovement1*0.8*30*false}
Blackboard_Editor:-10660,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:combine transform and rotation||rotate{ObjPosition*ToRotation*speed}®®
Blackboard_Editor:-13010,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:rotation ping-pong||rotate{ObjPos*ToRot*Speed*True}®®
Barrel_Editor:-12990,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:
Trigger_Box_Editor:-12990,00,0,00,0,00:0,00,0,00,0,00:300,00,0,00,0,00:mode{loop}|rotate{-130,0,-50*-45,90,0*1*true}
Window_1by1_Editor:-10230,00,0,00,0,00:20,00,0,00,0,00:100,00,0,00,0,00:
Wooden_Plank_Editor:-10240,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:
WoodenFance_Editor:-10950,00,0,00,0,00:40,00,0,00,0,00:100,00,0,00,0,00:
Wooden_Plank_Editor:-10240,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:
Trigger_Box_Editor:-10720,00,0,00,0,00:0,00,0,00,0,00:1600,00,0,00,0,00:mode{enter}|spawn{Alarm_Light_*-101,5,-44*90,0,0}|deactivate{}
Blackboard_Editor:-11260,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:add reverb to certain areas||effect{reverbzone*distance*preset}®®
Blackboard_Editor:-11260,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:PRESET||Generic - Padded Cell - Room - Bathroom - Livingroom - Stoneroom - Auditorium - Concerthall - Cave - Arena - Hangar - Carpetted Hallway - Hallway - Stone Corridor - Alley - Forest - City - Mountains - Quarry - Plain - Parkinglot - Sewerpipe - Underwater - Drugged - Dizzy - Psychotic®®
Point_Light_Editor:-10700,00,0,00,0,00:0,00,0,00,0,00:50,00,0,00,0,00:color{91,00,0,00,0,00} light{20,30,0,1}
Trigger_Box_Editor:-10230,00,0,00,0,00:0,00,0,00,0,00:300,00,0,00,0,00:mode{loop}|sound{ElevatorMusic*0.3*20}
Blackboard_Editor:-15430,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:teleports you back in 3 seconds®®
Trigger_Box_Editor:-15960,00,0,00,0,00:0,00,0,00,0,00:300,00,0,00,0,00:mode{enter}|teleport{0,0,0*3}|tip{Teleporting in 3 secs.}|sound{Notif2*0.3*999}|draw{halo2}|deactivate{}
Blackboard_Editor:-3830,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:some cinematics||camsequence{sequence1*2*etc}|+|camtranslate{sequence1*2*etc}|®®
Trigger_Box_Editor:-3740,00,0,00,0,00:0,00,0,00,0,00:300,00,0,00,0,00:mode{enter}|camsequence{5;-37.5,1,-37.5;25,180,0*5;-60,3,-19;0,270,0*5;-70,14,-20;90,180,0*10;-80,2,-18;90,90,0*5;-67,1.5,-27;3,300,0}|camtranslate{5;0,0,0;-5,0,0*5;0.5,0,0;0,0,0*5;1,0,0;0,0,0*10;0,0,-1;0,0,5*5;0,0,-8;0,0,0}|effect{flash}|sound{Mysterious*1*1000*false}|transform{-73,5,-20*-73,1,-20*0.2}|draw{halo2}|deactivate{}
Trigger_Box_Editor:5500,00,0,00,0,00:0,00,0,00,0,00:300,00,0,00,0,00:mode{enter}|sound{PianoC5*1*100*false*false*0*true}
Block_Scalable_Editor:5500,00,0,00,0,00:0,00,0,00,0,00:500,00,0,00,0,00:color{50,00,0,00,0,00}
Block_Scalable_Editor:5500,00,0,00,0,00:0,00,0,00,0,00:500,00,0,00,0,00:color{70,00,0,00,0,00}
Block_Scalable_Editor:5500,00,0,00,0,00:0,00,0,00,0,00:500,00,0,00,0,00:color{70,00,0,00,0,00}
Block_Scalable_Editor:5500,00,0,00,0,00:0,00,0,00,0,00:500,00,0,00,0,00:color{70,00,0,00,0,00}
Block_Scalable_Editor:5500,00,0,00,0,00:0,00,0,00,0,00:500,00,0,00,0,00:color{70,00,0,00,0,00}
Trigger_Box_Editor:5500,00,0,00,0,00:0,00,0,00,0,00:300,00,0,00,0,00:mode{enter}|sound{PianoC5*1*100*false*false*-2*true}
Trigger_Box_Editor:5500,00,0,00,0,00:0,00,0,00,0,00:300,00,0,00,0,00:mode{enter}|sound{PianoC5*1*100*false*false*2*true}
Trigger_Box_Editor:5500,00,0,00,0,00:0,00,0,00,0,00:300,00,0,00,0,00:mode{enter}|sound{PianoC5*1*100*false*false*3*true}
Trigger_Box_Editor:5500,00,0,00,0,00:0,00,0,00,0,00:300,00,0,00,0,00:mode{enter}|sound{PianoC5*1*100*false*false*-3*true}
Block_Scalable_Editor:5500,00,0,00,0,00:0,00,0,00,0,00:500,00,0,00,0,00:color{70,00,0,00,0,00}
Trigger_Box_Editor:5500,00,0,00,0,00:0,00,0,00,0,00:300,00,0,00,0,00:mode{enter}|sound{PianoC5*1*100*false*false*5*true}
Block_Scalable_Editor:5500,00,0,00,0,00:0,00,0,00,0,00:500,00,0,00,0,00:color{70,00,0,00,0,00}
Trigger_Box_Editor:5500,00,0,00,0,00:0,00,0,00,0,00:300,00,0,00,0,00:mode{enter}|sound{PianoC5*1*100*false*false*7*true}
Block_Scalable_Editor:5500,00,0,00,0,00:0,00,0,00,0,00:500,00,0,00,0,00:color{70,00,0,00,0,00}
Block_Scalable_Editor:5500,00,0,00,0,00:0,00,0,00,0,00:500,00,0,00,0,00:color{70,00,0,00,0,00}
Trigger_Box_Editor:5500,00,0,00,0,00:0,00,0,00,0,00:300,00,0,00,0,00:mode{enter}|sound{PianoC5*1*100*false*false*-5*true}
Trigger_Box_Editor:5500,00,0,00,0,00:0,00,0,00,0,00:300,00,0,00,0,00:mode{enter}|sound{PianoC5*1*100*false*false*-7*true}
Block_Scalable_Editor:-11280,00,0,00,0,00:0,00,0,00,0,00:60,00,0,00,0,00:color{100,00,0,00,0,00}
Block_Scalable_Editor:-11280,00,0,00,0,00:0,00,0,00,0,00:50,00,0,00,0,00:color{50,00,0,00,0,00}
Trigger_Box_Editor:-11400,00,0,00,0,00:0,00,0,00,0,00:310,00,0,00,0,00:mode{onclick}|calltriggerbox{-114,10,-53}|calltriggerbox{-117,10,-53}|tip{Lights Off}|calltriggerbox{-107,10,-52}|calltriggerbox{-107,10,-61}
Point_Light_Editor:-10700,00,0,00,0,00:0,00,0,00,0,00:50,00,0,00,0,00:color{91,00,0,00,0,00} light{20,30,0,1}
Trigger_Box_Editor:-10700,00,0,00,0,00:0,00,0,00,0,00:300,00,0,00,0,00:mode{enter}|transform{-107,6,-52*-107,-600,-52*999999*false*0*true}
Trigger_Box_Editor:-10700,00,0,00,0,00:0,00,0,00,0,00:300,00,0,00,0,00:mode{enter}|transform{-107,-600,-52*-107,5.9,-52*999999*false*0*true}
Blackboard_Editor:5500,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:Get Drunk For 10 Seconds®®
Tile_Wood1_Editor:5500,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:
Trigger_Box_Editor:5500,00,0,00,0,00:0,00,0,00,0,00:700,00,0,00,0,00:mode{enter}|effect{drunk*10}
Blackboard_Editor:6500,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:Trigger an emote®®
Trigger_Box_Editor:6500,00,0,00,0,00:0,00,0,00,0,00:700,00,0,00,0,00:mode{enter}|player{emote*ArmCross}
Tile_Wood1_Editor:6500,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:
Block_Scalable_Editor:-10100,00,0,00,0,00:0,00,0,00,0,00:80,00,0,00,0,00:color{80,00,0,00,0,00} material{Brick_Large_Blocks,15,00}
Block_Scalable_Editor:-11300,00,0,00,0,00:0,00,0,00,0,00:80,00,0,00,0,00:color{80,00,0,00,0,00} material{Brick_Large_Blocks,15,00}
Block_Scalable_Editor:-10700,00,0,00,0,00:0,00,0,00,0,00:1280,00,0,00,0,00:color{80,00,0,00,0,00} material{Brick_Large_Blocks,15,00}
Blackboard_Editor:-1000,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:only police can get®®
Trigger_Box_Editor:-1000,00,0,00,0,00:0,00,0,00,0,00:300,00,0,00,0,00:mode{enter}|ifcondition{role=police}|weapon{1}|tip{you got it!}|draw{weapon1}
Metal_Railing_Editor:-4750,00,0,00,0,00:0,00,0,00,0,00:40,00,0,00,0,00:color{20,00,0,00,0,00}
Block_Scalable_Editor:-900,00,0,00,0,00:0,00,0,00,0,00:1000,00,0,00,0,00:color{80,00,0,00,0,00}
Block_Scalable_Editor:-900,00,0,00,0,00:0,00,0,00,0,00:800,00,0,00,0,00:color{29,00,0,00,0,00}
Trigger_Box_Editor:-900,00,0,00,0,00:0,00,0,00,0,00:790,00,0,00,0,00:mode{enter}|header{easy}
Blackboard_Editor:-900,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:display header®®
Blackboard_Editor:-4200,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:refuel|repair|buy®®
Trigger_Box_Editor:-4200,00,0,00,0,00:0,00,0,00,0,00:300,00,0,00,0,00:mode{enter}|ifcondition{isinvehicle=true}|vehicle{fuel*+100}|tip{+100 fuel}|draw{jerrycan}|deactivate{}
Block_Scalable_Editor:-4200,00,0,00,0,00:0,00,0,00,0,00:150,00,0,00,0,00:color{84,00,0,00,0,00}
Trigger_Box_Editor:-13800,00,0,00,0,00:0,00,0,00,0,00:300,00,0,00,0,00:mode{loop}|lookat{-137,0,-13*-125,0,-25*10}
Blackboard_Editor:-13800,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:look at object or player||lookat{objPos*targetPos*speed}||(advanced)||lookat{objPos*targetPos*speed*offset*axisMultiplier*player}®®®
Chair_Wooden_Editor:-13800,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:
Blackboard_Editor:2900,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:if conditions (<, >, =, !=);®|time=0-360/day/night®|weather=clear/rain®|radius=amount®|chat=lastSentChat|team=playerTeam|mask=0-14|isinvehicle=true/false®|isfemale=true/false®|issitting=true/false®|isragdoll=true/false|ispointing=true/false|isaiming=true/false|iscrouching=true/false|isdrunk=true/false®|playerheight=amount®|playerrotation=0-360|emote=emotename®|holdingphone=true/false®|role=police®|health=0-100®|weapon=0-4®|cash=amount|kills=amount®|dial=lastCalledNum|speed=amount®|interactionmenuclick=lastClickedButton|inventory;item=value®|ishost=true/false®|playercount=amount®|solidercount=amount®|zombiecount=amount®|vehiclecount=amount®|objectname=name®|cargoname=name®
Blackboard_Big_Editor:2890,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:®|time{day/night/0-360} //set time of the day®|®|weather{rain/clear} //set the weather®|®|tip{your text here.} //displays your text bottom of the screen®|®|header{your text} //displays your text top of the screen®|®|draw{item*size} //create a object at the box position®|draw{jerrycan*1} //example®|®|sound{soundName/Link*volume*radius} //plays sound - if radius more than 999, sound will be 2D or mono®|sound{soundName/Link*volume*radius*true} //plays sound and loop®|sound{soundName/Link*volume*radius*true*true} //stream sound, otherwise download®||webrequest{Link} //open external link|webrequest{Link*GET} //get data from linkwebrequest{Link*POST*form*form..} //post to the link's database (php)|®|chat{my text} //sends chat from player's chat box, even triggers cheat codes like /detach all®|®|lookat{fromXYZ*toXYZ*speed} //make object to look at another object®|lookat{fromXYZ*toXYZ*speed*offset*multiply*followPlayer} //make object to look at another object with offset and axis adjustments®|®|transform{fromXYZ*toXYZ*speed} //move object from to position with a specific constant speed®|transform{fromXYZ*toXYZ*speed*true} //move object back and forth (ping pong)®|transform{fromXYZ*toXYZ*speed*false*delay} //move object from to position with a specific constant speed after some delay®|transform{fromXYZ*toXYZ*speed*true* delay} //move object back and forth after amount of time passed (ping pong)®|®|rotate{fromXYZ*toXYZ*speed} //rotate object with a specific constant speed®|rotate{fromXYZ*toXYZ*speed*true} //rotate object back and forth (ping pong)®|rotate{fromXYZ*toXYZ*speed*false*delay} //rotate object with a specific constant speed after some delay®|rotate{fromXYZ*toXYZ*speed*true* delay} //rotate object back and forth after amount of time passed (ping pong)®|®|scale{fromXYZ*toXYZ*speed} //scale object with a specific constant speed®|scale{fromXYZ*toXYZ*speed*true} //scale object back and forth (ping pong)®|scale{fromXYZ*toXYZ*speed*false*delay} //scale object with a specific constant speed after some delay®|scale{fromXYZ*toXYZ*speed*true* delay} //scale object back and forth after amount of time passed (ping pong)®|®|spawn{name} //spawn object®|spawn{name*XYZ*XYZ} //spawn object at position and rotation®|®|despawn{name} //despawn object®|®|gravity{x,y,z} //change gravity, default = 0,-9.81,0®|®|executeplayer{ObjectName} //any object that matches the name will execute for everyone - e.g. npc/npcdeath, tire, ball, box etc®|®|ifcondition{condition1&&condition2&&..} //if the condition match <=>, execute for the player®|ifcondition{weapon=1} //example check if holding pistol®|®|cooldown{timer} //avoids executing the trigger-box until the timer reaches zero e.g cooldown{60}®|®|calltriggerbox{x,y,z} //call other trigger-box at the given position®|calltriggerbox{x,y,z*delay} //call other trigger-box at the given position after amount of time®|®|setspawn{} //change the main spawn point®|setspawn{x,y,z} //change the main spawn point to given position®|®|spread{radius} //place randomly around within the given radius (at start or triggered)®|®|deactivate{} //deactivate trigger box after command executes®|deactivate{delay} //deactivate trigger box after command®|®|outro{my text} //exit game with an outro®|®|ENJOY =D ®
Trigger_Box_Editor:-1000,00,0,00,0,00:0,00,0,00,0,00:300,00,0,00,0,00:mode{enter}|interactionmenu{roleselect}|draw{halo2}
Trigger_Box_Editor:500,00,0,00,0,00:0,00,0,00,0,00:300,00,0,00,0,00:mode{enter}|inventory{add*house*myhouse}|chat{got the house!}| draw{house}|deactivate{0.1}
Block_Scalable_Editor:500,00,0,00,0,00:0,00,0,00,0,00:150,00,0,00,0,00:color{89,00,0,00,0,00}
Trigger_Box_Editor:500,00,0,00,0,00:0,00,0,00,0,00:300,00,0,00,0,00:mode{enter}|ifcondition{inventory;house=mysechouse}|chat{welcome to the second house!}|sound{Notif1*1*1000}|cooldown{2}|draw{halo2}
Blackboard_Editor:500,00,0,00,0,00:0,00,0,00,0,00:100,00,0,00,0,00:sell your house®
Block_Scalable_Editor:500,00,0,00,0,00:0,00,0,00,0,00:150,00,0,00,0,00:color{89,00,0,00,0,00}
Trigger_Box_Editor:500,00,0,00,0,00:0,00,0,00,0,00:300,00,0,00,0,00:mode{enter}|ifcondition{inventory;house=myhouse}|inventory{del*house*myhouse}|inventory{add*cash*+100}|chat{sold the first house!}|header{Sold +100}| draw{house}|deactivate{0.1}
Trigger_Box_Editor:-4200,00,0,00,0,00:0,00,0,00,0,00:300,00,0,00,0,00:mode{enter}|inventory{add*vehicles*pride}|inventory{add*vehicles*elissan}|inventory{add*vehicles*king}|inventory{add*vehicles*zupra}|inventory{add*vehicles*marock}|chat{got all the cars!}| draw{car}|deactivate{0.1}
Trigger_Box_Editor:-2500,00,0,00,0,00:0,00,0,00,0,00:300,00,0,00,0,00:mode{enter}| draw{weapon5}|weapon{refill*5}| weapon{5}|deactivate{}
Square_Plank_Editor:-2500,00,0,00,0,00:0,00,0,00,0,00:70,00,0,00,0,00:
Spawn_Point_Editor:460,00,0,00,14,00:0,00,0,00,0,00:1,00,1,00,1,00: